-
Recent Posts
Recent Comments
teilasblog on Everquest 20 years ozmono on Everquest 20 years teilasblog on Designing Worlds: How to creat… Andrei Despinoiu on Designing Worlds: How to creat… teilasblog on Emergent Gameplay and Role… Follow me on Twitter
My TweetsOur Facebook Page
Archives
- August 2020
- March 2019
- February 2019
- November 2018
- June 2018
- March 2018
- February 2018
- November 2017
- September 2017
- June 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- August 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- November 2015
- September 2015
- August 2015
- July 2015
- June 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- October 2014
- August 2014
- July 2014
- June 2014
- February 2013
- April 2011
- March 2011
- February 2011
Categories
Meta
Tag Archives: geology
Designing Worlds: How to create more realistic geography/geology
I am currently working on a world terrain for a game we are making. This is one of my favorite parts of game development and design. In a previous job, I made maps for a game with a relatively large … Continue reading