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Monthly Archives: August 2016
Calling all Role Players!
I really enjoy musing about role playing but I need input from you. What do you want in a video game? What types of features do role players crave? Yes, I am a role player but it has been a … Continue reading
Posted in Uncategorized
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Art, it is those little things that count.
Finding the right art style for a game is one of those things you must do to make your game art cohesive with the rest of the game style. Some games are stylistic, some choose photo-realism, and some choose fantastic … Continue reading
No Man’s Sky and Procedural Generation
The other day I was MUSING about procedural generation and thought I would write a bit about my opinions. With the release of No Man’s Sky, a game that was hyped as a game with innovative use of procedural generation, … Continue reading
Posted in Musings, Terrain
Tagged game development, landscape, procedural generation
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