Monthly Archives: August 2016

A Role Player answers the call!


So I sent out a call to role players, on my blog, on Twitter and on Facebook.  Not long after, the I found the below in the comment section.  With the writer’s permission, I have copied it here. This is … Continue reading

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Calling all Role Players!


I really enjoy musing about role playing but I need input from you. What do you want in a video game? What types of features do role players crave? Yes, I am a role player but it has been a … Continue reading

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Art, it is those little things that count.


Finding the right art style for a game is one of those things you must do to make your game art cohesive with the rest of the game style. Some games are stylistic, some choose photo-realism, and some choose fantastic … Continue reading

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No Man’s Sky and Procedural Generation


The other day I was MUSING about procedural generation and thought I would write a bit about my opinions.  With the release of No Man’s Sky, a game that was hyped as a game with innovative use of procedural generation, … Continue reading

Posted in Musings, Terrain | Tagged , , | Leave a comment

Skills: Foraging


We have been pushing to get our foraging skill done and finally finished the other day. A few little things need to be added such as the system messages the player will see when he forages but everything else is … Continue reading

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