I know I promised house building stages but I was distracted by fields this week so spent quite some time trying to figure out how to allow players to buy and place fields and grow crops that actually react to the wind. Unity brushes won’t place on meshes and I really wanted the fields to be objects. This allows players control over where they will put them and how many they want, etc. Also, I wanted to imitate the real ridge and furrow fields of medieval Europe. I will write a bit more about that in a later blog post.
I made a great start today and now my growing village sports a few fields and a few houses. Hopefully we can add some sheep soon! These are starter houses, although a few have optional add-ons. I am working on a slightly larger house with a wooden shingle roof.
Dennis is continuing with the character creation. He has spent some time updating and cleaning up the code. Below is a ‘prototype’ of the character creation screen. I say prototype because it is not entirely filled in with all it’s parts yet…and no, I don’t mean the lady. 🙂 We do have to keep our PG rating, at least for now.
After you select the culture, you will see options such as hair style, skin tone and clothing at the bottom. Clicking on one of those will bring up choices, some unique to that culture. To the right, the panels will be expanded and you will find sliders you can manipulate to change height, weight, facial features, body part sizes, etc. Again, different choices will reflect slight differences between the cultures.
Ryan has nothing to show us today but he is cleaning up his code in order to continue building skills and finishing the inventory. I have asked him to give me a few screenshots for the next update so hopefully soon!
Sorry this one was a little late but the houses took longer than expected.
Enjoy and please comment!
PS: The GUI artwork above is from Lamroot, on opengameart.org. This is great place to find lots of artwork for prototyping. Make sure you read the licenses carefully and give proper credit to the author. We have a purchased GUI product as well but I think Lamroot’s artwork is awesome. It is perfect for a “window” into a medieval home.
I did a little work on the fields and it looks a bit better. Wanderer had a great idea below in the comments so I will try that tomorrow.
Here is a new picture.
Of course, Unity crashed when I tried do too much and ran out of memory. I can’t wait for Unity 5 and that 64 bit editor! 🙂 Oh well, didn’t lose much, just need to put the parts back together. Fortunately, I save a lot.