Tag Archives: video games

Development is so much more than making games

  It has been a while since the last update so I thought I would try to catch up. The last few months have been busy for us. In October, we gave a presentation in Tampa to a local game development group. … Continue reading

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Art, it is those little things that count.

Finding the right art style for a game is one of those things you must do to make your game art cohesive with the rest of the game style. Some games are stylistic, some choose photo-realism, and some choose fantastic … Continue reading

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Skills: Foraging

We have been pushing to get our foraging skill done and finally finished the other day. A few little things need to be added such as the system messages the player will see when he forages but everything else is … Continue reading

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FPS anyone??!!!

So…we decided that it is taking too long to make our game.  But…we were thinking…an FPS shoot ’em up game would be so easy to make! Why not just take our art work and environmental assets, add a Unity asset … Continue reading

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Lore and Stories….

Hi folks! I am going to start building a great city.  But first, some important news. We are going to be making some changes to the lore and to some of the backstories for the game. The vast majority of … Continue reading

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Roleplaying in MMORPGs

Some musings…. A friend and member of our team sent me a link to a very interesting article about roleplaying on the Massively Overpowered website. The article is by Bree Royce and is entitled The Trouble with Roleplaying in MMORPGs.  … Continue reading

Posted in Legends of Aryiure, Musings, Roleplaying | Tagged , , , , , , | 4 Comments

Player Housing

Hello! I am gathering the pieces to show you our player housing system and it is taking longer than usual, of course. I am also testing a new terrain tool that is awesome so that is taking some of my … Continue reading

Posted in Farming, Player Housing | Tagged , , , | 2 Comments