While it has been a while since my last post, this does not mean we haven’t been working. Unity 5 required quite a few updates and while most of them went smoothly, there were a few issues. Our entire project had to be ported over and while Unity automatically upgraded the code, it wasn’t perfect. Some things had to be handled differently and some things broke. Since my terrain is in 16 chunks, I had to put each chunk back together again and get them back in sync so I could continue to modify the terrain. It was a very tedious job! The results were worth it!
Then there was Speedtree. I purchased the software to make my own trees since the same tree in the forest over and over again just isn’t perfect enough for me. 🙂 I found that making new trees from the originals was not hard, but I was getting artifacts, especially in certain trees. I did find a way around this and have an entire crop of white oaks, other hardwoods, and some river birch. I also made my own bushes and our forests will sport some nice blackberry bushes. The trees look great and the wind movements are very natural.
Ground cover has not yet been added but is my next job. 🙂
You have seen this mill before but here it is with some Speedtree plants.
During this last week, I have been trying to put a day-night cycle into the game. This is a very important part of our development because it makes the world truly come alive. I had issues with the terrain not responding correctly to the light so had to do some backtracking. This means I have put back all the new trees but at least I have now have time in our game! We can set the length of days, nights, intensity of the light, colors of the light, etc. Here are a couple of pictures.
Morning has broken…my favorite.
Watching the moon descend….
Ryan and I will be making a nice long video which will show off the terrain and the day-night cycle. We will be adding some NPCs with animations, fireflies in the forest, and some other particle effects triggered by the time of day. We will also add some audio effects. It might take us a few days to get it done, but will do our best.
In other news, Dennis is putting characters in the game using our character creation system and working on completing the database.
Ryan has been swamped with college classes but has already made a few particles for us and will continue his work on the combat system and skills in about a month, when he finishes school. He continues his Computer Science BA next fall after graduating this spring with his AA. He has won all sorts of academic awards and has been chosen as part of the Florida Academic team, one among 124 students selected colleges all over the state. Nice to have such a smart fellow on the team, huh! Let’s see what he does this summer. He has promised to work full time for us.
Hope you enjoyed this little update.