Author Archives: teilasblog

Development is so much more than making games


  It has been a while since the last update so I thought I would try to catch up. The last few months have been busy for us. In October, we gave a presentation in Tampa to a local game development group. … Continue reading

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A Role Player answers the call!


So I sent out a call to role players, on my blog, on Twitter and on Facebook.  Not long after, the I found the below in the comment section.  With the writer’s permission, I have copied it here. This is … Continue reading

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Calling all Role Players!


I really enjoy musing about role playing but I need input from you. What do you want in a video game? What types of features do role players crave? Yes, I am a role player but it has been a … Continue reading

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Art, it is those little things that count.


Finding the right art style for a game is one of those things you must do to make your game art cohesive with the rest of the game style. Some games are stylistic, some choose photo-realism, and some choose fantastic … Continue reading

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No Man’s Sky and Procedural Generation


The other day I was MUSING about procedural generation and thought I would write a bit about my opinions.  With the release of No Man’s Sky, a game that was hyped as a game with innovative use of procedural generation, … Continue reading

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Skills: Foraging


We have been pushing to get our foraging skill done and finally finished the other day. A few little things need to be added such as the system messages the player will see when he forages but everything else is … Continue reading

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Commerce and Trade


Commerce runs the world. Today we trade all over our world. We trade raw resources such as minerals and fossil fuels along with finished goods like cars and clothing. I can go to Amazon and order a pair of shoes from … Continue reading

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Bittersweet memories…


Tonight I received a request to send a mass e-mail out on our LoA forums. The request was from a young man who has become one of my dearest friends, even though we live on opposite sides of the world. … Continue reading

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Special Guest today!


Before I introduce our special guest, I will give a brief update. I spent several days on the lore and also updated the website to look a bit more professional and modern. While I have finished all the  place names … Continue reading

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Having fun with animations…well, sort of….


Ryan and I have spent the last couple of weeks dealing with thousands of animations.  We are trying to sort them out, ones that work and ones that don’t and tweak them for use in the game. Ryan’s job has … Continue reading

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