-
Recent Posts
Recent Comments
teilasblog on Pure Roleplay….should we… Tallifer on Pure Roleplay….should we… teilasblog on Where are the games for r… Shreddedcoconut on Where are the games for r… teilasblog on Old Forums Follow me on Twitter
My TweetsOur Facebook Page
Archives
- September 2021
- June 2021
- February 2021
- August 2020
- March 2019
- February 2019
- November 2018
- June 2018
- March 2018
- February 2018
- November 2017
- September 2017
- June 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- August 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- November 2015
- September 2015
- August 2015
- July 2015
- June 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- October 2014
- August 2014
- July 2014
- June 2014
- February 2013
- April 2011
- March 2011
- February 2011
Categories
Meta
Author Archives: teilasblog
Development is so much more than making games
It has been a while since the last update so I thought I would try to catch up. The last few months have been busy for us. In October, we gave a presentation in Tampa to a local game development group. … Continue reading
Posted in Musings, Uncategorized
Tagged game development, Legends of Aryiure, video games
Leave a comment
Calling all Role Players!
I really enjoy musing about role playing but I need input from you. What do you want in a video game? What types of features do role players crave? Yes, I am a role player but it has been a … Continue reading
Posted in Uncategorized
Leave a comment
Art, it is those little things that count.
Finding the right art style for a game is one of those things you must do to make your game art cohesive with the rest of the game style. Some games are stylistic, some choose photo-realism, and some choose fantastic … Continue reading
No Man’s Sky and Procedural Generation
The other day I was MUSING about procedural generation and thought I would write a bit about my opinions. With the release of No Man’s Sky, a game that was hyped as a game with innovative use of procedural generation, … Continue reading
Posted in Musings, Terrain
Tagged game development, landscape, procedural generation
Leave a comment
Bittersweet memories…
Tonight I received a request to send a mass e-mail out on our LoA forums. The request was from a young man who has become one of my dearest friends, even though we live on opposite sides of the world. … Continue reading
Special Guest today!
Before I introduce our special guest, I will give a brief update. I spent several days on the lore and also updated the website to look a bit more professional and modern. While I have finished all the place names … Continue reading
Posted in Artificial Intelligence, videos
Tagged AI, Aryiure, Legends of Aryiure, video
Leave a comment
Having fun with animations…well, sort of….
Ryan and I have spent the last couple of weeks dealing with thousands of animations. We are trying to sort them out, ones that work and ones that don’t and tweak them for use in the game. Ryan’s job has … Continue reading
Posted in Uncategorized
Leave a comment